Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!
You’ll use a set of tools that will allow you manage shapes under control.
You'll apply advanced techniques for optimizing your time and workflow.
I’ll show you how to generate the shapes through several detail levels.
Through 19 classes you will be able to learn everything you need for texturing Sylvanas correctly, and recommendations for implementing this knowledge on your future projects.
The course contains the following topics:
- Texturing the forearm protector
- Texturing the pectoral protector
- Texturing of the lower portion protectors
- Texturing other accessories
- Texturing the body in general
This knowledge will be part of your tools as a professional, will represent a differentiation against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose.
What are you waiting for?, sign up now!
Who this course is for:
- If you have troubles when creating characters of high complexity, this classes will provide tools and clear knowledge for you to manage the complexity of those characters
- The course is developed within the software Zbrush, reason why is important that the student has it installed on his computer. At Pixologic's web site you'll find a free trial version valid for 45 days
- Both, the set of subjects and the visual references are relative to the human body (Masculine and feminine) reason why it's important to keep in mind they are taken within a learning environment. ¡Right aptitude, disposition and excitement for learning!
- If you have troubles when creating characters of high complexity, this classes will provide tools and clear knowledge for you to manage the complexity of those characters
Introductory video including the guest instructor Oscar Garcia’s introduction. 3D Character developer for films, short films, video games, and advertisement videos of high level.
Applying painting techniques by combining materials, alphas and colors for the forearm protector.
Applying painting techniques by combining materials, alphas and colors for the forearm protector.
Applying painting techniques by combining materials, alphas and colors for the forearm protector.
Applying painting techniques by combining materials, alphas and colors for the pectoral protector.
Applying painting techniques by combining materials, alphas and colors for the shoulder pad skull.
Applying painting techniques by combining materials, alphas and colors for the pectoral protector
Applying painting techniques by combining materials, alphas and colors for the pectoral protector.
Applying painting techniques by combining materials, alphas and colors for the pectoral protector.
Applying painting techniques by combining materials, alphas and colors for the leg protector.
Applying painting techniques by combining materials, alphas and colors for the waist accessory.
Applying painting techniques by combining materials, alphas and colors for the boot.
Applying painting techniques by combining materials, alphas and colors for the boot.
Applying painting techniques by combining materials, alphas and colors for the boot.
Applying painting techniques by combining materials, alphas and colors for the hood.
Applying painting techniques by combining materials, alphas and colors for the cape.
Applying painting techniques by combining materials, alphas and colors for the glove.
Applying painting techniques by combining materials, alphas and colors for the hair and eyes.
Applying painting techniques by combining materials, alphas and colors for the body.
Applying painting techniques by combining materials, alphas and colors for the body.