Unity 3D Game development bootcamp – Beginner to Advanced
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Training TypeLive Training
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CategoryGame Development
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Duration48 Hours
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Rating4.6/5
Unity 3D Game Development Course Introduction
About Unity 3D Game Development Course
Unity is a game engine that enables the development of cross-platform games. Announced at Worldwide Developers Conference in 1995 as a game engine exclusively for Mac OS X, Unity is now one of the most powerful and widely used game engine compatible with Windows as well as Mac OS and is supported by over 25 platforms for publishing. Unity allows developers in creating 2d and 3d games along with empowering development of virtual reality (VR) and augmented reality (AR) games. Unity 3D has been widely adopted and embraced by industries including architecture, automotive, engineering, construction, films and video gaming.
Unity 3D Game Development Course Objective
Using Unity interface and tools
Creating, transforming and translating game objects
Working with models, textures and materials
Generating terrains, and importing
Creating and adding environment effects and characters
Working with multiple cameras, lights and layers
Designing games and character controllers
Gamifications and scripting
Working with collisions and understanding prefabs basics
Applying 2D game tools
Implementing particle systems
Working with animations and audio
Mobile game development
Performing game revisions
Who is the Unity 3D Game Development Target Audience?
Game developers
3d artists
Game development aspirants
What Basic Knowledge Required to Learn Unity 3D Game Development?
Basic understanding of character design
Familiarity with Windows or Mac OS
Exposure to use various game controls
Available Batches
Pricing
Require a Different Batch?
Request a Batch For
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Getting to Know the Unity Editor
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The Project Dialog
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The Unity Interface
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The Project View
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The Hierarchy View
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The Inspector View
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The Scene View
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The Game View
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Honorable Mention: The Toolbar
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Navigating the Unity Scene View
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The Hand Tool
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Flythrough Mode
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Dimensions and Coordinate Systems
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Putting the D in 3D
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Using Coordinate Systems
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World Versus Local Coordinates
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Game Objects
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Transforms
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Translation
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Rotation
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Scaling
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Hazards of Transformations
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Transforms and Nested Objects
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The Basics of Models
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Built-In 3D Objects
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Importing Models
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Models and the Asset Store
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Textures, Shaders, and Materials
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Textures
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Shaders
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Materials
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Shaders Revisited
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Terrain Generation
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Adding Terrain to Your Project
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Heightmap Sculpting
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Unity Terrain Sculpting Tools
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Terrain Textures
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Importing Terrain Assets
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Texturing Terrain
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Generating Trees and Grass
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Painting Trees
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Painting Grass
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Terrain Settings
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Environment Effects
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Skyboxes
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Fog
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Lens Flares
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Water
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Character Controllers
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Adding a Character Controller
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Fixing Your World
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Lights
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Point Lights
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Spotlights
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Directional Lights
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Creating Lights Out of Objects
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Halos
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Anatomy of a Camera
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Multiple Cameras
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Split Screen and Picture in Picture
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Layers
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Using Layers
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Working with Layers
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Design
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The Concept
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The Rules
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The Requirements
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Creating the Game World
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Sculpting the World
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Adding the Environment
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The Character Controller
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Gamification
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Adding Game Control Objects
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Adding Scripts
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Playtesting
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Connecting the Scripts Together
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Scripts
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Creating Scripts
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Attaching a Script
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Anatomy of a Basic Script
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The Using Section
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The Class Declaration Section
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The Class Contents
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Variables
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Creating Variables
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Variable Scope
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Public and Private
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Operators
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Arithmetic Operators
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Assignment Operators
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Equality Operators
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Logical Operators
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Conditionals
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The if Statement
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The if / else Statement
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The if / else if Statement
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Iteration
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The while Loop
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The for Loop
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Methods
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Anatomy of a Method
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Writing Methods
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Using Methods
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Input
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Input Basics
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Input Scripting
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Specific Key Input
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Mouse Input
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Accessing Local Components
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Using GetComponent
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The Transform
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Accessing Other Objects
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Finding Other Objects
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Modifying Object Components
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Hour 10. Collision
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Rigidbodies
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Collision
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Colliders
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Physics Materials
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Physics Materials
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Physics Materials
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Design
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The Concept
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The Rules
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The Requirements
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The Arena
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Creating the Arena
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Texturing
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Super Bouncy Material
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Finish the Arena
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Game Entities
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The Player
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Chaos Balls
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The Colored Balls
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The Control Objects
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The Goals
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The Game Controller
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Improving the Game
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Prefabs
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Prefab Terminology
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Prefab Structure
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Working with Prefabs
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Adding a Prefab Instance to a Scene
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Inheritance
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Instantiating Prefabs Through Code
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The Basics of 2D Games
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The 2D Scene View
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Orthographic Cameras
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Adding Sprites
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Importing Sprites
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Sprite Mode
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Imported Sprite Sizes
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Draw Order
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Sorting Layer
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Order in Layer
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2D Physics
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Rigidbody 2D
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2D Colliders
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User Interfaces
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The Canvas
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The Rect Transform
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Anchors
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Additional Canvas Components
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UI Elements
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Images
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Text
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Buttons
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Canvas Render Modes
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Screen-Space Overlay
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Screen-Space Camera
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World Space
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The Concept
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The Rules
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The Requirements
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The World
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The Camera
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The Background
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Game Entities
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The Player
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The Meteors
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The Bullets
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The Triggers
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The UI
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Controls
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Game Control
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The Meteor Script
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The Meteor Spawn
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The DestroyOnTrigger Script
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The ShipControl Script
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The Bullet Script
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Improvements
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Particle Systems
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Particles
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Unity Particle Systems
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Particle System Controls
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Particle System Modules
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Default Module
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Emission Module
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Shape Module
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Velocity over Lifetime Module
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Limit Velocity over Lifetime Module
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Force over Lifetime Module
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Color over Lifetime Module
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Color by Speed Module
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Size over Lifetime Module
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Size by Speed Module
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Rotation over Lifetime Module
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Rotation by Speed Module
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External Forces Module
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Collision Module
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Sub Emitter Module
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Texture Sheet Module
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Renderer Module
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The Curve Editor
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Animation Basics
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The Rig
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The Animation
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Animation Types
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2D Animations
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Creating the Animation
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Animation Tools
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Animation Window
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Creating a New Animation
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Record Mode
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The Curves Editor
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Animator Basics
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Rigging Revisited
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Importing a Model
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Configuring Your Assets
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Rig Preparation
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Animation Preparation
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Creating an Animator
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The Animator View
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The Idle Animation
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Parameters
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States and Blend Trees
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Transitions
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Scripting Animators
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The Concept
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The Rules
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The Requirements
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The World
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The Scene
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The Ground
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Scrolling the Ground
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The Entities
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The Power Ups
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The Obstacles
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The Trigger Zone
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The Player
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The Controls
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Trigger Zone Script
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The Game Control Script
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The Player Script
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The Move Script
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The Spawn Script
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Putting It All Together
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Room for Improvement
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Audio Basics
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Parts of Audio
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2D and 3D Audio
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Audio Sources
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Importing Audio Clips
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Testing Audio in the Scene View
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3D Audio
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2D Audio
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Audio Scripting
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Starting and Stopping Audio
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Changing Audio Clips
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Preparing for Mobile
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Setting Up Your Environment
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The Unity Remote
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Accelerometers
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Designing for the Accelerometer
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Using the Accelerometer
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Multi-Touch Input
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Cross-Platform Input
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Virtual Controls
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Converting Projects to Mobile
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Amazing Racer
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Using Tilt Control
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Using a Touch Joystick
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Fixing the Disappearing Joystick
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Chaos Ball
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Captain Blaster
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Gauntlet Runner
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Managing Scenes
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Establishing Scene Order
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Switching Scenes
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Persisting Data and Objects
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Keeping Objects
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Saving Data
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Unity Player Settings
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Cross-Platform Settings
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Per-Platform Settings
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Building Your Game
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Build Settings
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Game Settings
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YES, by using Unity, we can make 3D mobile games, 2D games and other games. It is a full-fledged platform for building games in an easy way. Unity is the best platform for beginners who are looking to learn game design.
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Any game development and computer science skills are required. Also, you will need skills like basic understanding of character design, familiarity with Windows or Mac OS and Exposure to use various game controls.
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One way to face a job interview is to prepare properly. You need to prepare topics wise like Unity basics, advanced, C# and other related scripting and designing related subjects. Also prepare real-time interview questions by some experts then attend interview and land into your dream job.
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There are many options are available in the industry to help you develop 3D Games. Out of those software’s 2 are the most popular and best leaders in the game design industry like Unreal Engine and Unity.
Finally, the answer is Unreal Engine and Unity are the best 3D game development software’s.
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It is not an easy job to create a 3D game, but it can be possible when a person has expertise in all areas like programming, designing, creativity and many others. Time, hard work and passion are also important, and the person has the commitment. Maximum games are developed by a group of experts.
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3D game artist salary may vary based on different factors. According to multiple sources, the highest salaries are like this. Under 3 years’ experience, Game Artist Salary may average $50k, 3 to 6 years’ experience Game Artist Salary may average $75K and 6+ years’ experience Game Artist Salary is $105K per annum.
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According to multiple market research sources in India fresher 3D game artist salary is around 2 Lakhs per year. Starting salary for 3D game artist in USA is Avg $75,106 a year.
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For 3D game designers, there is high demand in the industry with good salaries. For experienced 3D animators/artists every time in demand. The game design career never ever ends.
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3D game developers should have strong knowledge of programming like C#, C++, Scripting, and others. Apart from these, we also must have innovative, design, creative, problem-solving and more skills are important.
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After learning Unity courses from SimplivLearning, you will get enough required skills to pass the “Unity Certified Professional Programmer”. Then you will get a certified Unity programmer certificate.
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This professional Unity certification is required for Unity developers who want to become an expert in the game development industry. It also adds value to your career and can be showcased in your resume.
To pass the Unity certification exam is not an easy task, before attending you need to learn unity courses to get enough knowledge to pass the unity exam and then apply for the official unity certification exam. After successful completion of this exam, you will receive an official Unity certificate.
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If you want to take the Unity exam, then you should purchase a Unity certification exam voucher which will cost between $259 to $349, depending on what level of exam. There are online training providers like SimplivLearning that can provide online courses, including exam vouchers.
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According to unity official site, all its certifications are valid for 3 Years from the certification date you earned. If you want to be renewed, then should retake the exam test again.
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Unity certification is essential and recognized qualification for Unity developers. All Unity certifications are very important and take into consideration in the gaming industry. As Unity is one of the most popular commonly use game engine. But payable to the certificate it is not that much worth for any kind of unity developer.
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To make a 3D mobile game from scratch for release it will be approximately 6 months to 2 years. But again, it depends on the game requirements and functionalities and what level of game planning to develop. Accordingly, time may decrease and increase.
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You no need technical & coding skills to make either 3D or 2D games by using Unity game-making engine. Unity is most popular and powerful also it is free to download, this version of Unity is good for beginners to intermediate.
The one more important thing is you also should know how to use Unity platform to develop 3D games. There are best course providers like SimplivLearning, it is providing “Unity 3D Game development bootcamp - Beginner to Advanced “course. After this course you will be expert to use Unity platform and can develop 3d Game.
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On a mobile, by using some third-party apps, we will be able to develop games. But they can only make basic and small games which are inbuilt. Remember, on phones there is no way to edit code and write a code. So, developing games on a mobile is not possible. I can only develop inbuilt games. That’s it.
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3D mobile game development is more costly compared to 2D mobile game development. The cost an average $20k to $300k depending on many factors like game type, design, complexity, level of the game & Unity platform and other features & factors.
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AAA games are high-Quality standard games, So it can take an average 2 to 5 years’ time to develop from the scratch to launch. Even AAA Games can cost around 60 to 150 million of dollars to develop with good number of team professionals, based on the game requirements and specifications.
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Unity 3D game best practices for manage a unity game project in organized way to start developing 3D game.
These collection of 7 best practices will make a better game developer. 7 Unity 3d Best Practices should remember and learn that how to use: 1. folder structure,
2. hierarchy structure,
3. version control systems,
4. use prefabs,
5. learn editor scripts,
6. Defensive programming,
7. write editor scripts
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According to Unity officials, Python code will not be supported. You need to write scripts in C# or JavaScript for Unity. But you can run Python code by using third-party tools like Socket programing and should use an interpreter that will call functions.
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All job positions in all industries are the best, but in every industry, there are some job positions that are high paying positions. Various sources state that A technical director position is very expensive, both in terms of salary and benefits. Likewise, Game Engineer, Senior Game Advisor, Gameplay Engineer, Game Developer, and other related job positions are also getting high pay in the gaming industry.
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A game design internship is an entry-level position in the industry. This position will give you better knowledge and experience in game design. This internship is very important for beginners who want to enter the gaming industry.
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It is completely dependent on the person's interest, skills, and type of game that you want. It may not be difficult to create a 3D game if you have expertise in all these areas. Generally, it is difficult to make, it needs strong skills.
There are top online course providers, such as SimplivLearning, that will provide you with courses that include real-world examples to help you understand more easily and effectively. So, you can become a good 3D game developer.
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There are type of companies like 3D Game Development and studio, automotive industry, healthcare Industry, architecture & Real estate, software, and other related type of companies required 3D Game developers. These are some companies for reference, The Knights of Unity, Light & Wonder, N-iX Game & VR Studio, Valkyrie Entertainment, Virtuos, Riot Games and more.
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The unity developer should need essential skills like, scripting including C#, GUI Styles, animation, physics, game assets, (GPU and CPU) and other relevant skills.
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Generally, Unity does not require coding skills. It is a visual scripting engine, so you don't need to write a single line of code. Just use functionality as per requirements and apply it where and how one wants to use it.
If you want to develop advanced and large 3D games, you should have strong C# and JavaScript programming skills. You should also be familiar with the Unity game engine.